This review was specially written for the Phantasmagoria Brian Lumley Special.
THE
HOUSE OF CTHULHU and Other Tales of The Primal Land
by
Brian Lumley, illustrated by Jim Pitts
Weirdbook
Press 1984 Hardcover 95 pages
This
is a large format book measuring 8¾ inches by 11¼ inches, so although only 95
pages long it’s still quite a good read as each page is roughly the equivalent
of 4 in a normal sized book.
Lavishly
illustrated throughout by award-winning artist Jim Pitts, The House of Cthulhu contains eleven stories by Brian Lumley plus
an Introduction by one of the fictitious characters in it, explaining how the
ancient manuscript from a previously unknown civilisation from before the Age
of the Dinosaurs was found and translated.
All
the tales are set in the fictitious continent of Theem’hdra,
the only landmass on the face of the Earth in those distant days, during a time
when sorcery still prevailed.
It’s
a well imagined world, complete with a detailed map. It is also, of course, as
the book’s title reveals, part of Lumley’s vision of the Cthulhu Mythos.
Although I prefer Lovecraft’s original concept than this Derlethian derivation,
it works well enough in the kind of swords and sorcery fantasy setting within
which these tales take place. Indeed, the title story itself is a remarkable
work, including a disturbing and utterly disgusting curse picked up by anyone
foolish enough to venture into Cthulhu’s house on R’lyeh, complete with a singularly
nasty climax.
One
of the things that struck me about these tales is how good Lumley is at
depicting interesting and credible sorcerers. The first story, The
Sorcerer’s Book is a wonderful tale of a battle for supremacy between a
group of them, and, as with many of these stories, has a suitably fitting twist
at the end.
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How
Kank Thad Returned to Bhur-Esh, by contrast has as its main protagonist an
exceptionally vicious barbarian. Kank Thad is no Conan. Though strong and
violent, he takes unrepentant pleasure in killing his opponents. Which is why, when
he is finally apprehended, tried and sentenced, it’s to climb the Ghost Cliffs
of Shildakor. All but vertical and mountainously tall, no one has ever
succeeded in reaching the summit and freedom before falling to their deaths. But
Kank Thad is confident he can manage what no one else could, for “back home as
a youth he had used to climb the sea-cliffs for gull eggs with the best of
them…” So skilled is he at climbing, even partway up he manages to exact his revenge
on some of those who sentenced him, until he finally discovers the cliffs didn’t
receive their name without reason…
There
are more supernatural menaces in Tharquest and the Lamia Orbiquita, a
tale that gets continually darker, while Mylakhrion the Immortal is
another yarn of sorcerous treachery, brief but enjoyable in its twists and
turns.
Tarra
Khash is a regular character in a number of Lumley’s stories, a
“bronze-skinned” barbarian “in leather breach-clout and sandals with jewelled
ceremonial sword in its long curved sheath strapped to his broad, well-muscled
back”. Two volumes of Tarra Khash tales were published by W. Paul Ganley - The
Compleat Khash: Volume 1 Never a Backwards Glance and The Compleat
Khash: Volume 2 Sorcery in Shad, both illustrated by Jim Pitts.
In Isles of the Suhm-Yi Khash
sets sail to a stretch of islands in pursuit of a gang of vicious pirates who
have wronged him. This coincides with the annihilation of the Suhm-yi, a
strange race of Moon worshippers, by a random cloud of deadly gas. By chance a
couple of them survive – though they are fated to be captured by the pirates
looking for a hidden treasure whose whereabouts they are convinced the couple know.
Combine this with a slumbering god, Gleeth the Blind, and this is quite some
tale!
Lords of the Morass is a
grisly story of two prospectors who discover the source of a vast hoard of gold.
But the people who have access to it worship a monstrous sluglike “gods” that
live in the swamp within which the gold can be found. These are possibly the
most obnoxious creatures to be found in this book. Despite the horror of these
things, though, our prospectors are determined to make themselves rich.
The barbarian Tarra Khash returns in
Curse of the Golden Guardians. All but dead after crossing the Nameless
Desert he chances across a mysterious old man cooking his breakfast by a large
lake in a hollow. Though the two seem destined to become friends, there is
something not right about the old man’s explanation of why he is here, nor why
he so generously offers Tarra Khash to become his partner in stealing a golden
idol. Tarra Khash suspects there is more to the stranger than meets the eye.
Cryptically Yours is in the
format of a series of letters between two sorcerers worried about the
inexplicable deaths of so many of their confrere. As the letters progress some
significant changes take place between them with some typically Lumleyish
twists and turns.
The penultimate tale, The Wine of
the Wizard starts off in the “present” day. Theired Gustau has concocted a
special wine to a recipe found in an ancient manuscript. Unbeknown to him, his
nephew, Erik, decides to taste some of it and is immediately overcome by what
he thinks is a hallucination – until he realises his mind has been sent back
into the body of a young man on the long-lost continent of Theem’hdra where he
becomes fascinated in sharing this other person’s life.
The final tale is The Sorcerer’s
Dream – which is ultimately a nightmare about the sorcerer Teh Atht,
concerned about the alleged immortality of Cthulhu.
All in all, The House of Cthulhu
is an entertaining mix of sword and sorcery, outright sorcery and Lumley’s
brand of Mythos fiction, tied together in the same primordial setting. Jim
Pitts’s illustrations, some of them full page, augment them brilliantly. Phantasmagoria Magazine Brian Lumley Special